Hello again. i’m making a little random thing to switch colors and stuff.
my problem is, whenever i try to purchase smthn it just either doesnt work or does the other one, sometimes it does work then when i try to use the other one after it doesnt work or does the same one i just did. probably not following me but heres the scripts.
colorswtich handler (in sss)
local MarketplaceService = game:GetService("MarketplaceService")
local Player = game:GetService('Players')
local ProductID = 1671420758
local MonochromeScript = script.Parent.MonochromeHandler
game.Players.PlayerAdded:Connect(function(Player)
MarketplaceService.ProcessReceipt = function(ReceiptInfo)
if ReceiptInfo.ProductId == ProductID then
workspace.Board.Note.SurfaceGui.TextLabel.Visible = true
workspace.Board.Note.Transparency = 0
workspace.Board.Note.CanCollide = true
workspace.Board.SurfaceGui.Monochrome.Visible = false
workspace.Board.SurfaceGui["Color Switch"].Visible = false
workspace.Board.Transparency = 1
game.Lighting.ColorSwitch.Enabled = true
game.Lighting.ColorSwitch.Saturation = -0.1
workspace.Board.Board2.Transparency = 0.1
workspace.Board.Board2.Left.Transparency = 0.1
workspace.Board.Board2.Right.Transparency = 0.1
workspace.Board.Board2.Left.Attachment.ParticleEmitter.Enabled = false
workspace.Board.Board2.Right.Attachment.ParticleEmitter.Enabled = false
workspace.Reverse:Play()
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.2
workspace.Board.Board2.Transparency = 0.2
workspace.Board.Board2.Left.Transparency = 0.2
workspace.Board.Board2.Right.Transparency = 0.2
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.3
workspace.Board.Board2.Transparency = 0.3
workspace.Board.Board2.Left.Transparency = 0.3
workspace.Board.Board2.Right.Transparency = 0.3
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.4
workspace.Board.Board2.Transparency = 0.4
workspace.Board.Board2.Left.Transparency = 0.4
workspace.Board.Board2.Right.Transparency = 0.4
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.5
workspace.Board.Board2.Transparency = 0.5
workspace.Board.Board2.Left.Transparency = 0.5
workspace.Board.Board2.Right.Transparency = 0.5
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.6
workspace.Board.Board2.Transparency = 0.6
workspace.Board.Board2.Left.Transparency = 0.6
workspace.Board.Board2.Right.Transparency = 0.6
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.7
workspace.Board.Board2.Transparency = 0.7
workspace.Board.Board2.Left.Transparency = 0.7
workspace.Board.Board2.Right.Transparency = 0.7
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.8
workspace.Board.Board2.Transparency = 0.8
workspace.Board.Board2.Left.Transparency = 0.8
workspace.Board.Board2.Right.Transparency = 0.8
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.9
workspace.Board.Board2.Transparency = 0.9
workspace.Board.Board2.Left.Transparency = 0.9
workspace.Board.Board2.Right.Transparency = 0.9
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1
workspace.Board.Board2.Transparency = 1
workspace.Board.Board2.Left.Transparency = 1
workspace.Board.Board2.Right.Transparency = 1
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.1
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.2
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.3
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.4
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.5
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.6
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.7
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.8
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.9
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -2
wait(60)
game.Lighting.ColorSwitch.Saturation = -1.9
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.8
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.7
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.6
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.5
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.4
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.3
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.2
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.1
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.9
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.8
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.7
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.6
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.5
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.4
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.3
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.2
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.1
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0
game.Lighting.ColorSwitch.Enabled = false
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1
wait(30)
workspace.Board.Note.SurfaceGui.TextLabel.Visible = false
workspace.Board.Note.Transparency = 1
workspace.Board.Note.CanCollide = false
workspace.Board.SurfaceGui.Monochrome.Visible = true
workspace.Board.SurfaceGui["Color Switch"].Visible = true
workspace.Board.Transparency = 0
workspace.Board.CanCollide = true
workspace.Board.Board2.Transparency = 0.9
workspace.Board.Board2.Left.Transparency = 0.9
workspace.Board.Board2.Right.Transparency = 0.9
workspace.Board.Board2.Left.Attachment.ParticleEmitter.Enabled = true
workspace.Board.Board2.Right.Attachment.ParticleEmitter.Enabled = true
wait(0.1)
workspace.Board.Board2.Transparency = 0.8
workspace.Board.Board2.Left.Transparency = 0.8
workspace.Board.Board2.Right.Transparency = 0.8
wait(0.1)
workspace.Board.Board2.Transparency = 0.7
workspace.Board.Board2.Left.Transparency = 0.7
workspace.Board.Board2.Right.Transparency = 0.7
wait(0.1)
workspace.Board.Board2.Transparency = 0.6
workspace.Board.Board2.Left.Transparency = 0.6
workspace.Board.Board2.Right.Transparency = 0.6
wait(0.1)
workspace.Board.Board2.Transparency = 0.5
workspace.Board.Board2.Left.Transparency = 0.5
workspace.Board.Board2.Right.Transparency = 0.5
wait(0.1)
workspace.Board.Board2.Transparency = 0.4
workspace.Board.Board2.Left.Transparency = 0.4
workspace.Board.Board2.Right.Transparency = 0.4
wait(0.1)
workspace.Board.Board2.Transparency = 0.3
workspace.Board.Board2.Left.Transparency = 0.3
workspace.Board.Board2.Right.Transparency = 0.3
wait(0.1)
workspace.Board.Board2.Transparency = 0.2
workspace.Board.Board2.Left.Transparency = 0.2
workspace.Board.Board2.Right.Transparency = 0.2
wait(0.1)
workspace.Board.Board2.Transparency = 0.1
workspace.Board.Board2.Left.Transparency = 0.1
workspace.Board.Board2.Right.Transparency = 0.1
wait(0.1)
workspace.Board.Board2.Transparency = 0
workspace.Board.Board2.Left.Transparency = 0
workspace.Board.Board2.Right.Transparency = 0
end
end
end)
monochrome handler (also in sss)
local MarketplaceService = game:GetService("MarketplaceService")
local Player = game:GetService('Players')
local ProductID = 1671420761
local ColorSwitchScript = script.Parent.ColorSwitchHandler
game.Players.PlayerAdded:Connect(function(Player)
MarketplaceService.ProcessReceipt = function(ReceiptInfo)
if ReceiptInfo.ProductId == ProductID then
workspace.Board.Note.SurfaceGui.TextLabel.Visible = true
workspace.Board.Note.Transparency = 0
workspace.Board.Note.CanCollide = true
workspace.Board.SurfaceGui.Monochrome.Visible = false
workspace.Board.SurfaceGui["Color Switch"].Visible = false
workspace.Board.Transparency = 1
game.Lighting.Monochrome.Enabled = true
game.Lighting.Monochrome.Saturation = -0.1
workspace.Board.Board2.Transparency = 0.1
workspace.Board.Board2.Left.Transparency = 0.1
workspace.Board.Board2.Right.Transparency = 0.1
workspace.Board.Board2.Left.Attachment.ParticleEmitter.Enabled = false
workspace.Board.Board2.Right.Attachment.ParticleEmitter.Enabled = false
workspace.Reverse:Play()
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.2
workspace.Board.Board2.Transparency = 0.2
workspace.Board.Board2.Left.Transparency = 0.2
workspace.Board.Board2.Right.Transparency = 0.2
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.3
workspace.Board.Board2.Transparency = 0.3
workspace.Board.Board2.Left.Transparency = 0.3
workspace.Board.Board2.Right.Transparency = 0.3
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.4
workspace.Board.Board2.Transparency = 0.4
workspace.Board.Board2.Left.Transparency = 0.4
workspace.Board.Board2.Right.Transparency = 0.4
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.5
workspace.Board.Board2.Transparency = 0.5
workspace.Board.Board2.Left.Transparency = 0.5
workspace.Board.Board2.Right.Transparency = 0.5
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.6
workspace.Board.Board2.Transparency = 0.6
workspace.Board.Board2.Left.Transparency = 0.6
workspace.Board.Board2.Right.Transparency = 0.6
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.7
workspace.Board.Board2.Transparency = 0.7
workspace.Board.Board2.Left.Transparency = 0.7
workspace.Board.Board2.Right.Transparency = 0.7
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.8
workspace.Board.Board2.Transparency = 0.8
workspace.Board.Board2.Left.Transparency = 0.8
workspace.Board.Board2.Right.Transparency = 0.8
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.9
workspace.Board.Board2.Transparency = 0.9
workspace.Board.Board2.Left.Transparency = 0.9
workspace.Board.Board2.Right.Transparency = 0.9
wait(0.1)
game.Lighting.Monochrome.Saturation = -1
workspace.Board.Board2.Transparency = 1
workspace.Board.Board2.Left.Transparency = 1
workspace.Board.Board2.Right.Transparency = 1
wait(60)
game.Lighting.Monochrome.Saturation = -0.9
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.8
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.7
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.6
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.5
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.4
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.3
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.2
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.1
wait(0.1)
game.Lighting.Monochrome.Saturation = -0
game.Lighting.Monochrome.Enabled = false
wait(0.1)
game.Lighting.Monochrome.Saturation = -1
wait(30)
workspace.Board.Note.SurfaceGui.TextLabel.Visible = false
workspace.Board.Note.Transparency = 1
workspace.Board.Note.CanCollide = false
workspace.Board.SurfaceGui.Monochrome.Visible = true
workspace.Board.SurfaceGui["Color Switch"].Visible = true
workspace.Board.Transparency = 0
workspace.Board.CanCollide = true
workspace.Board.Board2.Transparency = 0.9
workspace.Board.Board2.Left.Transparency = 0.9
workspace.Board.Board2.Right.Transparency = 0.9
workspace.Board.Board2.Left.Attachment.ParticleEmitter.Enabled = true
workspace.Board.Board2.Right.Attachment.ParticleEmitter.Enabled = true
wait(0.1)
workspace.Board.Board2.Transparency = 0.8
workspace.Board.Board2.Left.Transparency = 0.8
workspace.Board.Board2.Right.Transparency = 0.8
wait(0.1)
workspace.Board.Board2.Transparency = 0.7
workspace.Board.Board2.Left.Transparency = 0.7
workspace.Board.Board2.Right.Transparency = 0.7
wait(0.1)
workspace.Board.Board2.Transparency = 0.6
workspace.Board.Board2.Left.Transparency = 0.6
workspace.Board.Board2.Right.Transparency = 0.6
wait(0.1)
workspace.Board.Board2.Transparency = 0.5
workspace.Board.Board2.Left.Transparency = 0.5
workspace.Board.Board2.Right.Transparency = 0.5
wait(0.1)
workspace.Board.Board2.Transparency = 0.4
workspace.Board.Board2.Left.Transparency = 0.4
workspace.Board.Board2.Right.Transparency = 0.4
wait(0.1)
workspace.Board.Board2.Transparency = 0.3
workspace.Board.Board2.Left.Transparency = 0.3
workspace.Board.Board2.Right.Transparency = 0.3
wait(0.1)
workspace.Board.Board2.Transparency = 0.2
workspace.Board.Board2.Left.Transparency = 0.2
workspace.Board.Board2.Right.Transparency = 0.2
wait(0.1)
workspace.Board.Board2.Transparency = 0.1
workspace.Board.Board2.Left.Transparency = 0.1
workspace.Board.Board2.Right.Transparency = 0.1
wait(0.1)
workspace.Board.Board2.Transparency = 0
workspace.Board.Board2.Left.Transparency = 0
workspace.Board.Board2.Right.Transparency = 0
end
end
end)
and the script for the actual purchasing respectively.
local ClickDetector = script.Parent.ClickDetector
local MarketplaceService = game:GetService("MarketplaceService")
local ProductId = 1671420758
ClickDetector.MouseClick:Connect(function(player)
MarketplaceService:PromptProductPurchase(player, ProductId)
end)
local ClickDetector = script.Parent.ClickDetector
local MarketplaceService = game:GetService("MarketplaceService")
local ProductID = 1671420761
ClickDetector.MouseClick:Connect(function(player)
MarketplaceService:PromptProductPurchase(player, ProductID)
end)
I seriously dont know whats going wrong and any help will be greatly appreciated.