Hello,
When a player activates the ProximityPrompt, I want it to not be usable anymore. Like there’s no ProximityPrompt for that player.
Example:
Before pushing E
After pushing E there is not a ProximityPrompt (shows again and is usable if the player rejoins)
I also want it to add 1 to a leaderstat called “Number”
How would I do this? Thanks
You could handle the Prompt deactivation on the client side perhaps?
local Player = game.Players.LocalPlayer
local leaderstats = Player:WaitForChild("leaderstats")
local Stat = leaderstats.Number
local Prompt = workspace.NPC.Head:WaitForChild("ProximityPrompt")
Prompt.Triggered:Connect(function()
Prompt.Enabled = false
Stat.Value += 1
end)
If you want the values to change from the server side, you’d need to use RemoteEvents
to handle client-server transportation
1 Like
Great! I believe this will work. Thanks again!