I have a game I’m developing and I’ve come across a stumbling block: If I create a place using :CreatePlaceAsync(), is there a way to push updates to it?
It’s a building game, and to reduce lag in the lobby, players can go into eachother’s “houses” and it teleports them to the owner’s place which was made with :CreatePlaceAsync(). This is really cool if no updates were made ever, but if I wanted to add a new item for them to use for building, I’m not sure how to get that to them since updating the template place doesn’t push updates to created places.
Any solution would be most helpful!
Here’s a screenshot of the place in “build mode” with a few parts placed on the grid.
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Sorry, but there isn’t any way to do it. I have a trick that works “well”. This is how it works, but it only works in roblox studio not in the game:
1: The player makes a update in my game
2: A code will be given to the player
3: The player needs to put that code in his game description
4: A plugin receives the code and the update is done!
so I basically need to force players to get a new place made for them and rebuild their whole factory from saved data each time I update my game?
I think yes, but you can make a feature raport to add something like :UpdatePlaceAsync()
Thanks, will do! Do you know of any limitations I might run into with creating so many places?
My game is in beta and players don’t created many places, so I don’t think there are many limitations.
there also might be a way where you can upload a model and insert it to places that are already made and then if you change the script it’ll change in all games too?