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I’d just use CFrame and weld it to the player’s respective body part. To make things simpler, I would have a placeholder middle part that is connected to the accessory, then have it CFramed to the body part it needs to go to. Then, I would create a weld and connect it between the middle part and the body part.
Should be relative to the part’s orientation, seeing that you would be referencing a part’s CFrame in the body.
Yes, but how would I make the middle part relative to the player’s body?
As I said, you would just set the middle part’s CFrame to the body part’s CFrame. It’ll automatically make it relative, since you’d be working with that body part’s exact CFrame.