Q: PBR Material Union

So i had a question cause i can’t use the SurfaceAppearance on normal parts so i need to use Meshparts but i can’t union that. Like how can i fix that it is not glitching and my texture is not ruined?

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Textures, get the thing for the bricks you wanted, make it a decal, slap a texture where you want it then yeah, should work

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The thing is it is a surfaceappearance so it needs ColorMap, MetalnessMap, NormalMap and RoughnessMap. So it is like PBR and i can’t get the roughness etc into a texture

The texture getting distorted on meshes happened to me most of the time too. To patch those part up I just use another mesh or parts to covered it up.