Question about accessory fitting tool

Hello
I have a model (helmet), which consists of 3 mesh parts. I want to make this model an accessory so I can use it in my game.
-Should I use Create accessory tool or Accessory fitting tool?
-When I launch accessory fitting tool, why do I have to select Body Type (blocky, normal , slender)?
I would like my helmet to autoscale/autofit on all body types.

All depends and you probably want main part to be named “Handle” and rest welded to it using WeldConstraint

yes, I have my model parts welded to the main Handle part.
but then how to make it an accessory, which fits different avatar types?

Well, I don’t know; you need to scale it all proportionally somehow. I don’t know the formula for it right now to answer quickly.
Are you sure you can’t just merge it into a singular mesh?
It’s like 15 seconds of work in Blender.
Import all A Ctrl+J, bake texture(s), save as images, export as FBX, and set scale to 0.01 in the Blender export window.
Now upload saved images to Roblox, import the mesh, and apply images to the mesh. Done.

1 Like