So im currently using blender to create enemies for my game and ive been thinking about something. I want to put a small cube around my enemy so the hit box is slightly more accurate. I want to add this cube inside of blender but i need it to be transparent as well as the player not being able to collide with it. Is this possible in blender?
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I think it’d be a better bet to just make your hitboxes with parts instead, they’ll probably be more accurate as well.
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You can add a part directly in studio. If you want to add it in blender, Make sure it is separated from the enemy mesh. But why would you add it in blender while you can add it directly in studio ? Are you going to use this enemy mesh for other games on other game engines ? If you want the cube to be invisible, set its transparency to 1 and uncheck CanCollide. If you want the hitbox to collide with everything else and not the player, you should check this out :
Hope it helps