Question about Blur

Hey, this is my first post on here! Anyways,

How bad are post-processing effects for games?
I’m currently making a game that has guns and to add some depth, every time a gun fires there’s a blur effect that gets created and then removed. I’ll probably stick with a different method later, but I want to know,

How bad are post processing effects?

local blur = Instance.new("BlurEffect") blur.Parent = workspace.CurrentCamera blur.Size = 20 game.Debris:AddItem(blur,Module.FireRate/1.2)

This is the script

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I think the problem here would be the instancing each time you shoot. You should just enable and disable the blur.

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well depends how u make them, blur’s are fine post processing effects, and instead of remaking it every time you shoot , just enable and disable it when u shoot.

what other effects you thinking about because most aren’t even possible…

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Thank you so much! It was just a test to see if it would work anyway, but thanks!

Hm, alright. I got that too, but thanks for the input!

In addition to enabling/disabling, use a tween to animate the strength of the blur! It will smooth out the disabling of it rather than flashing jerkily.

Thanks. Now, what about depth of field? I’m trying to make it realistic as possible

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