How bad are post-processing effects for games?
I’m currently making a game that has guns and to add some depth, every time a gun fires there’s a blur effect that gets created and then removed. I’ll probably stick with a different method later, but I want to know,
well depends how u make them, blur’s are fine post processing effects, and instead of remaking it every time you shoot , just enable and disable it when u shoot.
what other effects you thinking about because most aren’t even possible…
In addition to enabling/disabling, use a tween to animate the strength of the blur! It will smooth out the disabling of it rather than flashing jerkily.