Question about GUI Text Filtering

Not 100% sure if this is the right category to post this in, so please do let me know if it’s not!

I’ve been wondering this for awhile since I can’t seem to find a direct answer to this anywhere - when I am creating GUI’s for my game, ROBLOX obviously has a rule that there can’t be inappropriate text and that text displayed to users should be filtered, but does this apply to static GUI text created by the developer that can’t be modified by players at all to be inappropriate? I’ve gotten (albeit slightly) worried from time to time that a few games may be moderated because of me not filtering my own TextLabel’s text even though it isn’t actually anything bad.
I’ve tried to look on the developer reference area and scroll through a bit of the TOS to find an answer pertaining to this, though i can’t imagine ROBLOX wanting us to run FilterStringAsync on every item of text in our games…

If anyone has an answer to this, it’s greatly appreciated!

No, the only text that should be filtered is player-player text where the player can write their own text (which includes things like data stores if there are options where the player can write their own text for settings). As long as your game doesn’t include anything that violates the ToS, you should be fine.