Question about matchmaking

So I am thinking of making a matchmaking system for my game.

I have done some research about the topic. Most of the post i read say use

messaging service

or

HttpService

but;
Roblox’s own battle royale kit uses a different method of doing it, the game has 3 places,

image

  1. the lobby
  2. the que
  3. and the game itself

So is it reliable to use a place as a "que" and what “cons and pros” it has?

Do you mean “queue”?

I wouldn’t use a place for this. I’m not sure why the kit has three different places. The lobby and gameplay should be the only places, you should use MessagingService for waiting as does nearly every other game. HttpService doesn’t make sense either since Roblox’s servers are plenty powerful for this.

The only pro for having a separate place is it’s easier to make.

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