So in my game, I want to make it so buildings and structures can be destroyed. Obviously, lots of unanchored parts can get laggy very quickly. So I plan to have a system where X amount of unanchored parts can be in the game at a time. If the limit gets exceeded then it will start removing unanchored parts. That way I don’t have to worry about too many unanchored parts lagging the game.
However, I still want to understand more about unanchored parts so I have a few questions.
Does the size of the unanchored part have a big impact on whether it will be laggy or not?
What’s a good amount of unanchored parts to limit the game to? I did a test and my PC could handle 800 unanchored parts before I got mild lag. Taking into account the fact that some people may be on lower-performing devices maybe 300 - 500 is a good number. (The game will be computers only.)
And lastly, what tips do you have to reduce performance issues with unanchored parts? All help is greatly appreciated!