Hello, I have a question about performance (mostly memory usage).
Recently, I made a tree that can be cut using a proximity prompt. I’m not a very good scripter, but this is the current script for it.
local tree = script.Parent.Parent
local debounce = false
local prox = script.Parent.ProximityPrompt
prox.Triggered:Connect(function(plr)
if debounce == false then
local stats = plr:findFirstChild("Res")
local Wood = stats:findFirstChild("Wood")
local stats2 = plr:FindFirstChild("leaderstats")
local XP = stats2:FindFirstChild("XP")
local toCollect = tree:GetAttribute("WoodCollection")
local XPtoCollect = tree:GetAttribute("XPCollection")
Wood.Value = Wood.Value + toCollect
XP.Value = XP.Value + XPtoCollect
tree.Parent = game.ServerStorage.Resources
debounce = true
wait(40)
tree.Parent = game.Workspace.Resources
debounce = false
end
end)
I was wondering, do i need to disconnect the connection to make the script more efficient? (the tree can be cut as many times as the players want (every 40 seconds). If yes, how would I do that?
- Yes, you should disconnect it.
- No, it won’t make any difference as it is.
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Please tell me if this is the wrong category or something, since I rarely post.