Question about remote event usage

Im currently in the middle of making my incremental framework and didnt have an idea how to script the spawner safely so i watched this tutorial https://www.youtube.com/watch?v=KoxmuAZKWcw&t=88s, this guy uses remote event for every cash spawned and for every cash collected, my question here is will this game even work properly with like 5 players on the server?

i would think for some optimization like

spawn clusters of money per remote event instead of one bill
spawn cash only for one player instead of everyone
handle pickup both on server and on client

also if that purely for visuals, id recommend to use UnreliableRemoteEvent rather than default remote event

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