Question about skinned meshes

I’ve been having an issue with skinned meshes and want to know if anyone knows a solution. In the image I have a blue line and a screwdriver (I know a bit random, but this is just for testing)

The blue line is a skinned mesh I rigged in blender and imported to Roblox studio, and the green screwdriver is a mesh I made in blender and also imported to studio.

I connected the screwdriver to the blue line with a Motor6D so I could animate the screwdriver along with the blue line.

The issue is when I move one of the bones from the skinned mesh, the screwdriver doesn’t follow along with the bones. I understand the reason this happens is cause when you animate a skinned mesh, the CFrame of the object isn’t actually changing just the bones are, but I want to know if there is any way to fix this and make the screwdriver follow the bones while still being animatable.

I already tried using Attachments and RigidConstraint. Now this solution does fix the screwdriver not following the bone issue, but it’s not a full fix because it prevents me from animating the screwdriver. It basically just becomes glued to the skinned mesh. Maybe I wasn’t doing something right but from my testing it doesn’t work.

Let me know if you have any ideas or if you know anyway to fix this
(Without having to add the screwdriver to the mesh in blender and reimporting it to studio)

You can’t link meshes to skinned meshes without welding and or attachments.

Figure out a way to create an attachment/weld on the skinned mesh for rotating it with it, and or manually move it, this may just be a Roblox limitation though.

I have never messed with this before so ingore if bad message.