Question about variable brightness

I’m guessing this isn’t possible, but I’ve been wrong before, so I figured I’d ask here.

Is there a way to make an area selectively brighter, while at the same time darkening everything else?
Basically, I’m trying to make bright lights more impactful. I think we’ve all seen like, movies or whatever where an explosion is so bright that everything else gets dark. Is something like this possible to recreate in roblox?

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

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Games like Broken Bones V use a client based system to over-saturate (I think) the players camera.

If it was server wide you’d change the game LIghting to 0 (you may also need to change some of the other Properties as well.
If it was just for selected players close to the explosion you’d have to do it on their client lighting.
Then you can also change the Brightness of a PointLight in a Part at the explosion to something really high to get a bright flash of light.

Hmm, thanks for the idea. I already change a color correction value on the client if their camera is close enough to a sufficiently bright light, I suppose I could also lower the actual games brightness as well.