Hey everyone, so I’m currently designing a game which focuses on two different roles the players can be, all players but one are assigned to a class called “Subject”, and the one who isn’t a subject is the “Researcher”. I’m intending to have the researcher be able to invoke certain events onto the map and the subjects, while the subjects attempt to survive such events. However, I’ve kind of hit a question I can’t answer, what should the ultimate goal of this be? I think it’d be very dry to have the goal be “Survive for X amount of time” or “Be the last one standing” if I were to implement a mechanic for the Subjects to kill each other, but this seems very dry to me. What do you think?
And I’m aware the concept of events affecting players has been implemented before in various games, however I haven’t come across one in which they are controlled by a player instead of chance.
subjects must survive and then fight the researcher at the end. You could also have it so that the subjects have far weaker weapons compared to the researcher so that it’s imperative that they work and survive together if they want any chance at beating the researcher.
Thank you! Its going to be set in either a dystopian or futuristic laboratory, I just have to figure out which one is more aesthetically pleasing for the average user and then I’ll have it built.
I was thinking mostly melee weapons and maybe the occasional ranged weapon, I wouldn’t want the combat to be too much of the focus as if it were an FPS game.