Hello!
I’m currently trying to learn some animation tricks as i’m working on a friend’s game that will include some “Advanced” cutscenes.
The cutscenes aren’t an very unique code or something, i mean Advanced as i want to fully animated them, character movement and actions.
The thing is, i’m unsure of how we could do the dialogue match the action of the animation an character is doing.
“Ex: I’m drinking coffee | Said by an character who is drinking coffee and then gets up to pay or something”
I really don’t know how we could do the timing with these, i’ve seen examples of apparently Stringvalues that has an value and the game just detects them as seconds so they wait that quantity transfered in seconds to do certain actions altought i’m not sure.
Any ideas?