Super simple question!
I’m confused about the writing of the documentation here. For example, on GetAsync(), is it
- 60 + numPlayers * 10
This is how it’s written. However, lets say only one player is playing. This would be 600 requests per minute.
or is it
- 60 + (numPlayers * 10)
Once again, assuming one player is playing. This would be 70 requests per minute.
This is a big difference. Just want to get clarification.
Let me know if this doesn’t make sense! Thanks.