Question regarding datastore limits

Super simple question!
I’m confused about the writing of the documentation here. For example, on GetAsync(), is it

  • 60 + numPlayers * 10
    This is how it’s written. However, lets say only one player is playing. This would be 600 requests per minute.

or is it

  • 60 + (numPlayers * 10)
    Once again, assuming one player is playing. This would be 70 requests per minute.

This is a big difference. Just want to get clarification.
Let me know if this doesn’t make sense! Thanks.

Both examples you provided are the same due to order of operations. Both are 70.

Wait I’m dumb… Thanks for the help :rofl:

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