So, after doing a bit of research into managing memory leaks, I’ve yet to find 1 that answers this question regarding connections (or maybe I over-looked it and/or am just bad at searching):
In the case that an Instance with a connection gets removed via external means (a part falling out of the world, a player leaving, the player’s character model getting removed upon respawning, or removed via game.Debris:AddItem()), do those connections get automatically disconnected like using Instance:Destroy() or is this a special case that needs to manually disconnected?
If I’m mistaken and there is something that talks about this, please redirect me.