I’m trying to make something that rotates freely in the air. The thing is, I’m not sure about which of the body movers I would need to make it work.
-Doesn’t rotate infinitely
-Smooth transition from stable to rotating
What body mover do I use? Links to the developer hub would be great, too.
If you have questions that would help you better understand this, please ask away!
Set the Velocity to
0, 0, 0
Set the MaxForce to a high number to prevent it from falling (50000, 50000, 50000)
Set the AngularVelocity to which direction you want it to rotate in
I believe the MaxTorque property is the same as a MaxForce for a BodyVelocity, so just set that to a high number
That’s what I usually do, the
BodyVelocity prevents the part from falling but still able to interact via physics, and the
BodyAngularVelocity sets where you want the part to rotate
Thanks! Helped a lot. Have a good day.