1When a part has a weld connected to the humanoidrootpart and is big, character will move harder and rotate slower, but moves normally if its transparency is 1 (the part), but why?
2.i want to make a rock throwing ability.
The rocks will come from the ground slowly and are always in front of the players. But the problem is, using tween service changing position and welds will prob be glitched. Any ideas?
As for that first part, I have absolutely no idea.
That second part though there are a few options. First and my general solution is to not weld that to the player. Instead drive it with the physics system or manually move it with scripts.
If you do want to use welds though, you’ll need to tween it yourself by changing one of the c0 or c1 values every frame.
1When a part has a weld connected to the humanoidrootpart and is big, character will move harder and rotate slower, but moves normally if its transparency is 1 (the part), but why?
Check “Massless” property on the part and see if there is a difference.
The rocks will come from the ground slowly and are always in front of the players. But the problem is, using tween service changing position and welds will prob be glitched. Any ideas?
Normal “Welds” will always break when the part is moved. You should use WeldConstraint or Motor6D.
WeldCons is not working and what’s a motor6D?
Animate-able welds. Also you shouldn’t even be tweening welds in the first place, as they have a tendency to break.