I’ve never brought/used assets from off of Roblox, but I’m thinking of doing it for one of my games. My only concern is if there’s any limitations I could encounter.
-
The assets specify that the textures are 3000x3000. To my knowledge, anything above 1024x1024 gets reduced in size, when uploading to Roblox. Would this be a problem
-
The model specifies
- faces: 12.296
- verts: 12.694
- edges: 24.958
I don’t know anything about 3d modelling, but is this a high number, or some what reasonable and would perform well on Roblox??
Sorry if wrong category ![]()