So I’ve got a question which I need help with. When I move a brick out of a certain position, is there currently any way for me to put it back to where it originally was (after doing edits to that part/model) without just reverting it and using co-ordinates? (using something like snap to corner)
I’ve also got a question with moving objects with a parent and child. So when you make a part/mesh a parent, the children within it will move when using the normal arrows but when you use the co-ordinates, it will only move the parent and not the child objects. How do you move both parent and child objects with co-ordinates when just selecting the parent object?
Loop through all the children and find its offset to the main part by using MainPart.CFrame:ToObjectSpace(ChildPart.CFrame) and save that value, after you move the MainPart make each ChildPart’s CFrame the MainPart’s CFrame * the offset you found
Sadly , I dont think there is anyway you can do that without just using co-ordinates or moving it manually , they might be a plugin for one idk ,but it’s long but it’s still efficient .
The only way I know for you to be able to move the weld is by choosing your desired location , maybe u can use a dummy part find its position and select all the parts that are welded together and change their co-ordinates like that , or you can just select both parts and move it with your mouse.( This wouldn’t ruin the part that is rotated)
However if your talking by script then i think the first choice is your only 1.