What do you want to achieve? I want my test to be r6 consistantly in game test.
What is the issue? Every time I start a game test, my avatar is set to r15, even though I have set my game to r6, and I am worried it will affect my game in animations live gameplay.
What solutions have you tried so far? I have found that when you reset your character, it can sometimes make you r6 again.
I am gonna be so mad if I find out this i intentional and not a bug, and there might be a setting or something. Thanks for the support!
They wont but for the sake of testing, its shouldnt be an issue, I think the issue you have is an exclusively studio thing (dont quote me on that) so during actual runtime you should be fine. (?)
Never had this problem where every time it’s a different rig, but very rarely, if I have my game set to R6 and I test in studio, I’ll spawn with an R15 rig. I just hope that doesn’t happen in game
local character = scrip.parent
local player = getplayerfromcharacter
local humanoid = characterfindhumanoid
local discription = playergethumanoiddiscription
humanoidapplydiscriprion(discriptin)
local character = script.Parent
local player:Player = game:GetService("Players"):GetPlayerFromCharacter(character)
local humanoid:Humanoid = character:FindFirstChildOfClass("Humanoid")
humanoid:ApplyDescription(game:GetService("Players"):GetHumanoidDescriptionFromUserId(player.UserId))
task.wait()
script:Destroy()