R6 Animations Playing Wrongly

Hello everyone! Today I was trying to implement Roblox’s R6 animations on my custom character. I did get it to work but it was kinda walking weirdly as you can see below.

animation being played wrongly

All the parts under StarterCharacter are facing the same direction. It might be happening because the joints are facing the wrong direction so I tried rotating the joints but this time it rotated the part itself with it. Tried some plugins and the results are still the same. Any help is appreciated :grinning:

Alright, I found out how to rotate joints without affecting the part itself. I used the RigEdit plugin (Not the lite version because it doesn’t support rotating joints) it costs 100 Robux, and after some trial and error, I finally got it to work.

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