R6 Combo Feedback

Hey, back again and just did another animation commission for somebody but this time it’s R6, a little note, I haven’t animated R6 in possibly 3 months because majority of my commissioners need an animation that is in R15.

If possible, give critique via replying on this post.

M1 Combo R6

Rate My Animation!
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0 voters

4 Likes

i don’t like that the legs dont move that much, and the entire body should move as well as the other arm thats not punching moving as well. pretty ok tho

also why did you vote your own animation as a 5 lol?

1 Like

The rendering seems to be fine for R6 except the way the legs rotate and that the arms move a bit too fast for my liking. Other than that, it looks great. Good job.

The legs are like that since I want them to stay in place, if I switch them over it’ll be fine but it’ll happen to frequently because it’s only a 3 hit combo, if it was 5 hits+ then I would probably have the legs switch. And the arm that isn’t punching is moving, and it’s moving quite a lot actually, it’s just the movement of the torso makes it seems it isn’t.

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i mean well move it like up and down or rotate it another way to make it not look like completely glued to torso

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The arm that isn’t punching isn’t even meant to move a lot in general, even if I do move it up and down, it won’t be noticeable because of the torso’s quick rotation. Also in a sense it is supposed to be glued to the torso, the non-punching arm is either guarding the head or charging up for the next punch

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Well it’s fast because it’s for an anime game, but I see your point

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Very smooth anim but the end punch should have more powah like an uppercut or something

Well it sounds more like you did lots of excuses but fine, dont give that much of critiques on your anim mistakes
also yeah pretty nice n all but lacks of power like people say here and kind of similar moves you know?
it still can be great with some small issue fixes so yeah gl with that

Looks really smooth , I accidentally voted 6 but for me it is an 8