R6 IK + FK Blender Rig | V2.22

How to attach a Model of a sword on the rig’s hand that would also be animated when I export it to studio?

Follow the tutorial?.. You can just weld the model to a main root part that you animate, the tool system should support using both Motor6Ds, bones, and welds

wait, ure telling me that I can actually Animate the sword (like animating it in blender to leave the hand like the rig threw it above just to grab it again few frames later) and when I export it to roblox studio, it will be animated? I may be blind can u please direct me to the tutorial? Thanks


And yes, you can animate tools completely on their own inside of blender

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what does this mean? I Followed the tutorial but blender gives me this error
image

I should probably mentioned that I used MoonAnimator2 Join-In-Place Welding that creates Motor6D and welds both the right arm as part0 and the Sword handle as Part1, Its same thing and the plugin by cautioned also confirmed the connections from Right Arm → Handle before I export it

NVM Everything was outdated, I Updated them and it worked BUT

I cant find the Handle here to animate…

The Rig Settings are disconnected and anything you add there won’t appear, that’s only for the rig itself, you can’t change the tool from there

Quick Update V2.3:

  • I’ve paired up with @Bossfightninja17 (Zerokey) to make a variation of this rig for people who choose to use it, which contains a feature called GLocking (Glob Locking)
    • I’ve made a separate section on the original post