R6 rig with R15 bones (Help needed)

So with Roblox’s recent update about requiring r15 for the 18+ added bonus I was going to try and have an r6 avatar (Head, Left Arm, Left Leg, Right Arm, Right Leg, Torso) but with the joints / bones of an r15. I couldn’t find any tutorials and only have seen 2 people do something similar but only through screenshots from years ago. In blender I sort of recreated it but my main issue is that when I try and import the bones with the names of “Right Arm” instead of “RightUpperArm” or Left Arm, Torso etc, normal r6 bones, the bone’s just don’t appear in studio or work at all. The reason I have been trying to do this is so then my current animations would still work with the bones and my new animations would have extra bones to move. I would also not have to lose performance for the extra parts coming with r15.

While researching a fix I came across lots of s15’s which are just r15 rigs looking like r6 rigs which is not what I’m trying to acomplish.

An Image of what I currently have is below. (I accidentally removed the hands and feet bones so I’m missing a few but ignore that)



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After applying weights, seperate the meshes based on where the joint would normally be. Then name each mesh what the equivalent bone is named. Export as FBX and when imported into Roblox there shouldn’t be any bones in the rig, just Motor6Ds while the rig can still properly mesh deform.

I don’t fully understand if I’m separating the meshes then I would just have Right Upper Arm as a mesh then Right Lower Arm then Right Hand which is just R6. From my understanding of what you said.

why not make a bone-rigid rig hybrid?
Joints are a rigid meshparts but also have deformable layer.
First of all merge the entire rig, delete a half, when weight painting is done, mirror it, clear seams and separate limbs
Then export as fbx and you know what to do next.

I finally got it to work through lot’s of trial and error. The main issue (actual benefit) is that when you name it as the r6 rig name then it shows up as just that bone with the extra bones (sometimes idk why) I also got rid of the hip bone I had previously since it was causing some issues but I had mis matched bone names which was a huge issue so maybe I could bring it back I’m not sure. But if you need help with something similar like this I wouldn’t mind giving advice.