So I’m creating a module where part of the code requires the player’s character to be transparent which works in R15 until you switch to R6. I’m stumped and have no idea it just stops working in R6. I’ve tried to run it on both the server and client and still get the same result.
function NoFreefall:fadeCharacter(character, value)
for _, p in pairs(character:GetDescendants()) do
if p:IsA("Decal") or p:IsA("Part") and not p.Name == "HumanoidRootPart" then
TweenService:Create(p, TweenInfo.new(.3), {Transparency = value})
end
end
end