R6 walk animation not working

I’m trying to make custom walk animations for my r6 character in roblox studio.

The problem is that the walking animation doesn’t work. The idle works but walking doesn’t. No animations work when I change the animation. Idle works but walking doesn’t. The idle also get cancelled when I jump.

I’ve searched on google and haven’t found fix yet.

Try debugging the animation by doing the following, and see what works:

What is your method for playing the animation? Is this the default Roblox “Animate” script?

Id say make sure your animation priority is “movement” or it likely wont work. This could also be why the idle animation, probably set as “idle” priority, is working but the other is not.

Hope this helps :slight_smile:

how are you managing these animations? Are you using a custom system or the default animate script?

If you’re using the default animate script, it should be as simple as replacing the IDs on the Walk and Run animations.

If you’ve written a custom system, then lord knows how we can help you.

A few things can be the issue:

#1 action type is really low, I recommend setting it to Action3 for walking
#2 uploading the animation on wrong account or group since roblox might not think you own it. I have this issue a lot when making a game on a group and forgetting to set animation ownership to group thus making roblox think it’s mine and not group (kinda weird)
#3 using different rig type for animating which I am assuming you did not do this.
#4 the way you are running this animation could be the issue, I recommend checking over the other things I listed and if none are the issue then your code could be the problem

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I tried basically everything including this

I don’t really see a reason why I should write it on my own

I made it work somehow. I’m not sure what I did any different but it works now. I think I’m gonna just make this the solution cause it has some good points

It would be more adjustable I think, I write the system on my own which could be really hard and perform badly if you don’t do it correct but you can add a lot more stuff for it. Like I think you can have different running animations based on an action player is doing like blocking or whatever they are holding.

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