(the video shows an R15 rig that has been r6ified. For demonstration purposes I only implemented the R6 walk animation)
Given the recent changes I’m sure most of you are aware of by now, I figured I would bundle a couple of things together along with a script to make “r6-ifying” your R15 rigs really easy. I’ve created a script that handles implementing a modulescript from R15 Freshener - An Attempt Towards Resolving R6-R15 Visual Inconsistencies (credit to @WishfulElena) along with https://create.roblox.com/store/asset/10375189003/Stalkaleks-R6-to-R15-Animation-Pack (credit to @Stalkalek)
If you plan to use additional R6 animations in your game, use this plugin: 6to15: R6 to R15 Animation Converter Plugin
You can use this to convert R6 animations to R15 so they work with this rig.
How to use this script - instructions included in the script as well
Place this script in ServerScriptService.
Open Stalkalek’s R6 to R15 Animation pack, right click on your desired animation, Save/Export → Save to Roblox
Publish the animation, copy the ID for your animation.
Open the “Animate” local script, and replace the corresponding animation ID with the one you uploaded.
If you want your rig to break apart on death like the classic R6 death, go into the settings module and set “BreakJointsOnDeath” to true (or false if you don’t want it).
It’s set to true by default for the classic feel.
If StarterPlayer.CharacterBreakJointsOnDeath is set to true, it may conflict with this script and result in weird behavior.
Enjoy your R6ified “R15” rig
Keep in mind, you have to upload the given animations in the “Stalkalek’s R6 to R15 Animation Pack” then replace the ID’s in the animate script! Don’t forget!
Download here:
R6ify v1.1.rbxm (216.9 KB)
Version 1.1: Added a settings module to include “BreakJointsOnDeath” to enable the classic breaking apart of limbs for R6. It’s set to true by default.
Again, credit to @WishfulElena and @Stalkalek for the resources. I just put together a script that utilizes these.