Ragdoll a player then unragdoll them?

Hi, I was just wondering if this is possible to achieve. So, when a player touches a part, they become a ragdoll, but after a time, the ragdoll effect is removed and their character returns back to normal.

Is this possible to achieve without having to like, reset the character and teleport them back to a position or something??

Thanks!

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i would just advise you to look at some ragdoll plugins,theirs one made by Tom_atoes,you can modify his script to your needs,https://devforum.roblox.com/t/tom-atoes-customisable-ragdoll/259927,You can add the constraints

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Looks like a home run!

Thank you! :smiley:

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Basically in his stuff he deletes thee player constraints,i think you should clone the player constraints and once they had been ragdoll enough add constraints back to player,Also disable jump on ragdoll

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Hey, so I’ve been having great success using the module, although I’ve stumbled into a bug. Just wondered if there’s any way to bypass this error after rebuilding the rig:

https://gyazo.com/de4b53072d8cc335b613a46830498603

Notice how the character is slumped over after getting rebuilt? Not sure if there’s any way to bypass this inaccuracy. d:

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ok well when you add constraints their not proper,you would need to give it a proper position,Also i cpudntget the module to work :-;

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just as i thought what happened to the torso constraints,it seems the torso is still and anchored

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I’m struggling a bit trying to figure this out…

How could I give the constraints the proper position??

Thanks for your replies, by the way. :slight_smile:

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ok as you see the constraints separate a lil from the torso - butt,you would have to weld that part back togetherimage

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Hm okay, thanks. Do you know how I could do that specifically? Like, would I need to replace existing attachments within those limbs? or…

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Probably so ,just clone them back

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One way is to enable and disable the motor6ds after you successfully create ball and socket constraints between bodyparts.

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