You could try using collision groups to make the ragdolled characters not collide with the janitor. I think the bodies are flinging around because they are constantly colliding with the janitor’s body.
If they were stood up during the state being disabled, they’ll still be stood up. But if they Fall Down, Ragdoll or Die, they can never perform that state again.
it prevents the fighter from crashing around uncontrollably, but they still unragdoll for some reason + the janitor picking up the fighter was still also glitching out while holding it