Ragdoll module leaving player in half ragdoll, half playable state

I’m currently working on my ragdoll script, and I’ve got it pretty much done. However, theres this one issue that I’ve seemed to have encountered basically every time I’ve attempted to make a rag doll script, which is the torso/ humanoidRootPart doesn’t seem to be going down, making the player into a weird form of half ragdoll, half normal. (Video of what I’m talking about here: https://gyazo.com/a93d785ef02845f596767d3a92ef531c ).

I’ve tried to do things with the ChangeState functions, all though nothing has happened. This is either due to them not being necessary for what I am doing, or because I’m doing them wrong.

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Is the player have 0 health? Is the player’s humanoid.PlatformStand = true?
Check if any of these help.

The player doesn’t have 0 health, because it’s not an on-death ragdoll script, and humanoid.PlatformStand doesn’t seem to be helping.

Try this : Humanoid:ChangeState(Enum.HumanoidStateType.Physics)