Ragdoll on downslam isn't remaining in place

I’ve encountered a small issue that I’m unsure how to handle in my battlegrounds project. When I downslam the enemy, they tend to fling a bit. I suspect that the rock module might be causing this issue, but I’m not entirely certain.

Here’s a visual of the issue: Watch 2024-03-20 16-19-41 | Streamable

This is what I want to reproduce : Watch 2024-03-20 16-24-44 | Streamable

The problem isn’t too severe in the video, but sometimes the fling can be much stronger. For instance, if I remove the ragdoll, the fling becomes quite pronounced…

The rock module is client

local function onHitReceived(hitCharacterName)
	wait(0.4)
	local hitCharacterRootPart = findCharacterRootPart(hitCharacterName)

	if hitCharacterRootPart then
		local hitPosition = hitCharacterRootPart.Position
		local sizeMin = 0.1
		local sizeMax = 1
		local minAmount = 1
		local maxAmount = 10
		local onFire = false

		DebrisEffectModule.BlockExplosion(hitCharacterRootPart.CFrame, sizeMin, sizeMax, minAmount, maxAmount, onFire)

		local Distance = 7
		local PartSize = Vector3.new(6, 4.5, 6)/3
		local filter = nil
		local MaxRocks = 10
		local Ice = false
		local despawnTime = 3

		DebrisEffectModule.Ground(hitPosition + Vector3.new(0, 1, 0), Distance, PartSize, filter, MaxRocks, Ice, despawnTime)
	else
		warn("Hit character not found: " .. hitCharacterName)
	end
end

and server wise this is how I handle the enemy stun and all

if attackType == "Downslam" then
		server2:Fire(BridgeNet.AllPlayers(), hitCharacter.Name)
		knockbackDirection = Vector3.new(0, -50, 0)
		--r6Module:Ragdoll(hitCharacter)

		local humanoidRootPart = hitCharacter:FindFirstChild("HumanoidRootPart")
		if humanoidRootPart then
			humanoidRootPart.CFrame = humanoidRootPart.CFrame * CFrame.Angles(math.rad(90), 0, 0)
		end
		hitCharacter:FindFirstChild("Humanoid").PlatformStand = true

		task.delay(0.6, function()
			if humanoidRootPart then
				--humanoidRootPart.Anchored = true
			end
		end)

		task.delay(2, function()
			if humanoidRootPart then
				--humanoidRootPart.Anchored = false
			end
			--r6Module:Unragdoll(hitCharacter)
			if humanoidRootPart then
				hitCharacter:FindFirstChild("Humanoid").PlatformStand = false
			end
		end)