https://gyazo.com/cb0bf3cef0b7471e86a41ac37c3ba688
When the npc get up the animation is still playing and froze like that idk why
Here’s the script
local runService = game:GetService("RunService")
local char = script.Parent
local fx = char:WaitForChild("Effects")
local hum = char:WaitForChild("Humanoid")
local HRP = char:WaitForChild("HumanoidRootPart")
local torso = char:WaitForChild("UpperTorso")
local fallen
local ragdolled = false
fx.ChildAdded:Connect(function(c)
if c.Name == "Ragdoll" and not ragdolled then
for i,v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
ragdolled = true
hum:ChangeState(Enum.HumanoidStateType.Physics)
-------------------------------------------------------------
for _,v in pairs(char:GetDescendants()) do
if v:IsA("Motor6D") then
if v.Name ~= "Root" and v.Name ~= "RootJoint" then
local att0 = Instance.new("Attachment")
att0.Name = "RagdollSocket"
att0.CFrame = v.C0
att0.Parent = v.Part0
local att1 = Instance.new("Attachment")
att1.Name = "RagdollSocket"
att1.CFrame = v.C1
att1.Parent = v.Part1
local socket = script.RagdollJoints:FindFirstChild(v.Name)
socket.Attachment0 = att0
socket.Attachment1 = att1
socket.Enabled = true
v.Enabled = false
end
end
end
HRP.CanCollide = false
HRP.Massless = true
-------------------------------------------------------------
end
end)
fx.ChildRemoved:Connect(function(c)
if c.Name == "Ragdoll" and fx:FindFirstChild(c.Name) == nil then
for i,v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
hum:ChangeState(Enum.HumanoidStateType.GettingUp)
ragdolled = false
--------------------------------------------------
local sockets = {}
for _,v in pairs(char:GetDescendants()) do
if v:IsA("Motor6D") then
v.Enabled = true
elseif v.Name == "RagdollSocket" then
table.insert(sockets,v)
elseif v.Parent.Name == "RagdollJoints" then
v.Enabled = false
end
end
for _,v in pairs(sockets) do v:Destroy() end
HRP.CanCollide = true
HRP.Massless = false
return true
------------------return true--------------------------------
end
end)
Hope ypu guys can help me