Do you have any thoughts about expanding this so it also works with NPCs?
It should work with npcs, whatâs the problem?
Top 10 devforum posts of all time, and itâs not 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2
Are you aware that type checking is primarily for the developerâs own productivity and not the minimal performance gains you might gain (which wonât even be measurable unless you have really performance intensive code)
primarily doesnât mean everytime
Even performance intensive code. Once you load the functions to the memory they donât live as source code. So it would only affect load times and it wouldnât even be measurable considering how unstable luau loading times are. this is for @Yarik_superpro
And for the other point of native basically what faizan is saying.
Youâre almost never going to be in a situation where using strict mode will have a measurable impact on performance, and if you are in that situation it certainly wonât be because of a ragdoll system
I had figured it out Sinek mb for not getting back to you but now there is another problem Idk if its fixed in 2.1 but when the player is unragdolled on some clients the playerâs parts isnt attached to humanoidrootpart making the player look way further than they actually are or atleast where the humanoidRootPart is. this causes a huge problem especially in my fast paced combat game
Iâm not sure what the issue looks like. Can I get a video of it? And maybe a recreation file. So I can start working on the issue. Or more information about humanoid state
Version 1.3 is Here!
- Fixed: On death jagginess.
Warning: Use github download link to get the latest release.
Can you try version 1.3 and let me know if it fixes it. I fixed an ownership issue
Version 1.4 is Here!
- Added client sided ragdoll for locally created rigs
Warning: Use github download link to get the latest release.
Version 1.4 hotfix
- Added: Better humanoid death state handling
- Fixed: NPC death jagginess
Thanks to @LucieKitsuneko
Warning: Use github download
Version 1.4 hotfix 2
- Fixed an issue where exiting PlatformStand state disables platform stand.
Warning: Use github download.

