RagdollService - All in one high quality ragdoll solution!

Do you have any thoughts about expanding this so it also works with NPCs?

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It should work with npcs, what’s the problem?

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Top 10 devforum posts of all time, and it’s not 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2

Summary

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Are you aware that type checking is primarily for the developer’s own productivity and not the minimal performance gains you might gain (which won’t even be measurable unless you have really performance intensive code)

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primarily doesn’t mean everytime

Even performance intensive code. Once you load the functions to the memory they don’t live as source code. So it would only affect load times and it wouldn’t even be measurable considering how unstable luau loading times are. this is for @Yarik_superpro
And for the other point of native basically what faizan is saying.

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You’re almost never going to be in a situation where using strict mode will have a measurable impact on performance, and if you are in that situation it certainly won’t be because of a ragdoll system

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I had figured it out Sinek mb for not getting back to you but now there is another problem Idk if its fixed in 2.1 but when the player is unragdolled on some clients the player’s parts isnt attached to humanoidrootpart making the player look way further than they actually are or atleast where the humanoidRootPart is. this causes a huge problem especially in my fast paced combat game

I’m not sure what the issue looks like. Can I get a video of it? And maybe a recreation file. So I can start working on the issue. Or more information about humanoid state

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Version 1.3 is Here!

  • Fixed: On death jagginess.

Warning: Use github download link to get the latest release.

Can you try version 1.3 and let me know if it fixes it. I fixed an ownership issue

Version 1.4 is Here!

  • Added client sided ragdoll for locally created rigs

Warning: Use github download link to get the latest release.

Version 1.4 hotfix

  • Added: Better humanoid death state handling
  • Fixed: NPC death jagginess
    Thanks to @LucieKitsuneko

Warning: Use github download

Version 1.4 hotfix 2

  • Fixed an issue where exiting PlatformStand state disables platform stand.

Warning: Use github download.

Version 1.4 hotfix 3

  • Fixed an issue where enabling PlatformStand would drive humanoid into PlatformStanding state and prevent it from going into Physics state.

Warning: Use github download.

Version 1.4 hotfix 4

  • Increased safety for network owner operations

Warning: Use github download.