Usually for the object being thrown I would think of using assembly linear velocity. But when i tried it just RAMMED in the the ramp. Especially at angles that are above like 20.
How can I achieve a nice effect like this?
Usually for the object being thrown I would think of using assembly linear velocity. But when i tried it just RAMMED in the the ramp. Especially at angles that are above like 20.
How can I achieve a nice effect like this?
Any help would be great
Just a guess but it looks like BasePart:ApplyImpulse()
Bumping. The ramp is the issue. Because when launching parts towards it it just crashes
Gave up
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.