I want to include random bonuses for buying stuff in my Roblox game. It’s not supposed to make people buy stuff that they usually wouldn’t. It’s more about making the purchase of something in game feel more rewarding.
So for example there should be a 20% chance of getting twice the amount of whatever you have bought or getting free coins/gems.
I didn’t really think of this as a gambling mechanic at first because it’s not something like a loot box system or whatever.
But while thinking of ideas how I could implement those random ideas I remembered that there are some pretty strict rules regarding gambling mechanics or “paid random items” in here… Would this count as “paid random items”? It’s not like you’re buying a mystery box. It’s not even like you’re buying something for the sake of getting a random thing in the first place. You just buy something and got a chance of getting some extra reward.
Would I have to add that to the questionnaire? (“paid random items”) and use the API that checks if a person is eligible to buy paid random items?
If that’s the case I probably wouldn’t include that feature at all.