Random buy bonuses = prohibited gambling?

I want to include random bonuses for buying stuff in my Roblox game. It’s not supposed to make people buy stuff that they usually wouldn’t. It’s more about making the purchase of something in game feel more rewarding.
So for example there should be a 20% chance of getting twice the amount of whatever you have bought or getting free coins/gems.

I didn’t really think of this as a gambling mechanic at first because it’s not something like a loot box system or whatever.
But while thinking of ideas how I could implement those random ideas I remembered that there are some pretty strict rules regarding gambling mechanics or “paid random items” in here… Would this count as “paid random items”? It’s not like you’re buying a mystery box. It’s not even like you’re buying something for the sake of getting a random thing in the first place. You just buy something and got a chance of getting some extra reward.
Would I have to add that to the questionnaire? (“paid random items”) and use the API that checks if a person is eligible to buy paid random items?
If that’s the case I probably wouldn’t include that feature at all.

I think it’s ok! But,
I guess that for the sake of being safe, you should list the probabilities of getting extra perks.
You definnitly should use the API. If the person can’t buy random items, then remove the chance for extra perks and remove the text explaining the chance of extra perks.

About the questionnaire, yeah, you MUST re-do it. But if you say yes and apply the API, then your game should have no changes at all to the prohibited countries and age requirements!

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Thank you.

Well maybe I won’t include that system at all. Not sure though.