Random CanvasGroup errors using individual draw feedback - surfaceguis are glitched


CanvasGroup elements are out of bounds. It only happens if you look at somewhere other than that target SurfaceGui with CanvasGroup.

Video:

Output logs:
17:29:44.662 CanvasGroup: 5 group(s) using individual draw fallback (OOM or allocation failure) - Studio

Structure of the SurfaceGui:

System Specifications:

AMD Ryzen 5 5500
16 GB DDR4 3600 MHz
RTX 5060
Windows 11 Pro 25H2

Beta Features:

CreateAssetAsync Lua API
Face Capture
glTF Export
Improved Studio Solid Modeling Controls
Live Animation Creator
New Studio Camera Controls
New Video API
Party Simulator
Remote Breakpoints
Revamped Asset Manager
Script Sync
Scripts Are Non-Strict By Default
Solid Modeling On Meshes
Styling Transtions
Texture Generator
Video Uploads
Visualizing UGC Validation

Expected behavior

It should be properly inside the bounds instead of outside the bounds.

A private message is associated with this bug report

It also happens when testing via Roblox Player

I intentionally pixelated irrelevant elements.

Ingame developer cosnole, client:

Thank you for the report! Will investigate how the fallback behavior is working…

1 Like

Thanks for the report, we revert the flag that caused the issue and look into it.