Not sure what this is, but every time a character spawns in and would be teleported, it creates a clone of them and then teleports them.
This only happens when the character is being added. How would I prevent this/what’s causing it? I have a .5 second delay when character is added but it still does it.
It also did it when I left the game but that might just be a coincidence with the teleportation.
I think it may also have to do with loading the character at the same time as it spawns in.
Without any code, there is no possible way I could help you figure out your problem. If you could show me your teleport code I would be more than happy to help you.
I believe I fixed it by just adding a value and checking whether or not the character was loaded for more than a second before teleport/respawning.
I’ll post the code if it comes up again though.