In my game when you shoot the puck, if its not aimed at any of the nets, it sets the pucks ownership to auto. Out of the blue, it started having this behavior on like every 5th pass/shot that wasn’t on net.
At first it may seem like “oh the person closest is lagging” but it simply just isn’t the case. I’ve tested this while grabbing the ping of everyone on ice and no one was lagging. It just happens sporadically and with no real cause. The only real fix is setting the ownership to the server, however in doing so I sacrifice puck collisions, they’ll noclip plays more often and making playing defense irritating.
If theres a fix to this please lmk asap, it’s been annoying to me and my players and idk how I’d go about fixing it.
Oh with auto u mean server controlled… seems its hiccuping between ownership switches… youve changed nothing since before and after this happened? With regard to your script?
Auto is basically the server decides who to give ownership to based on Simulation Radius or something. I ready about it a long time ago but I know it basically tells the server to decide who to have ownership. All parts are like this until you specifically set ownership to a player or nil.
(Sorry for the double @) But yeah, I haven’t changed anything. All it does is draw a ray of like 250 studs and checks if it hits the net, if it does it sets ownership to the server if theres no players goal keeping, and it’ll give the player who is in net ownership if its them. Otherwise I run SetNetworkOwnerAuto() or whatever that function is. Like maybe 2-4 days ago it started doing the jitter/lag issue.