So I’m Trying To Make A Random Player Selector And It Makes The Value In Every Player,
Module Script
local KingDataModule = {}
function KingDataModule.IsThereAKing(player)
for i, v in pairs(game.ReplicatedStorage.Players:GetDescendants()) do
if not v:FindFirstChild("King") then
KingDataModule.RandomKing(player)
return
else
print(player.Name.." Is The King")
end
end
end
function KingDataModule.RandomKing(player)
local PlayerFolder = game.ReplicatedStorage.Players:GetChildren()
local PlayerFolderRandom = PlayerFolder[math.random(1,#PlayerFolder)]
local KingTag = Instance.new("BoolValue", PlayerFolderRandom)
KingTag.Name = "King"
KingTag.Value = true
KingTag.Parent = PlayerFolderRandom
end
return KingDataModule
Script
local KingDataModule = require(script.KingDataModule)
local WaitTimer = 1
game.Players.PlayerAdded:Connect(function()
local Players = game:GetService("Players")
for i, player in pairs(Players:GetPlayers()) do
print(player.Name)
if not game.ReplicatedStorage.Players:FindFirstChild(player.Name) then
local PlayerTag = Instance.new("StringValue")
PlayerTag.Name = player.Name
PlayerTag.Value = ""
PlayerTag.Parent = game.ReplicatedStorage.Players
wait(WaitTimer)
KingDataModule.IsThereAKing(player)
else
warn("Player Already Has A Value")
end
end
end)
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