Hey guys! I am learning animation and have already open-sourced a lot of my animations. But I was looking for feedback on this animation as this is my first rifle based animation for r15. I based the animation style off of Weapon kit’s animation style on roblox. Please don’t ask if this is going to be open-sourced, as it will NOT be open-sourced, as this is for my game
Appreciated! At least I know now that the method I now use makes animations realistic! (Method was to scatter keyframes in a reasonable way and to set the first batch of keyframes as cubic out or inout)
True. But I knew that this would be an issue with multiple meshes, so I just used Dogutsune’s meshes which were the classic meshes which is equal to about 2 - 3 parts max in each gun
more than expected tbh considering 90% of animation in this category are questionable
looks really good! for the reloading the gun kinda goes into the player torso/arm so i suggesting tilting the gun downward that way the back of the gun isnt mutilating the player. the shoot animations are nice but a little exaggerated
100%
the reason i said it looked exaggerated is cause you can see the rig reload the tommy with speed and skill, so you would think that they could shoot it properly with less recoil