Rate my gun animation

Hey guys! I am learning animation and have already open-sourced a lot of my animations. But I was looking for feedback on this animation as this is my first rifle based animation for r15. I based the animation style off of Weapon kit’s animation style on roblox. Please don’t ask if this is going to be open-sourced, as it will NOT be open-sourced, as this is for my game :happy4:


here is the animation!!!

9 Likes

Looks really smooth and realistic! Definitely a solid 9/10.

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Appreciated! At least I know now that the method I now use makes animations realistic! (Method was to scatter keyframes in a reasonable way and to set the first batch of keyframes as cubic out or inout)

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Reload Animation, Solid 10/10. Shooting Animation, 9/10. Great job!

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I give a 10/10. It is so smooth

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10/10 for most games but R15 might cause more lag than R6 especially when there’s 2000+ animated meshes in 1 game

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True. But I knew that this would be an issue with multiple meshes, so I just used Dogutsune’s meshes which were the classic meshes which is equal to about 2 - 3 parts max in each gun

more than expected tbh considering 90% of animation in this category are questionable

looks really good! for the reloading the gun kinda goes into the player torso/arm so i suggesting tilting the gun downward that way the back of the gun isnt mutilating the player. the shoot animations are nice but a little exaggerated

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Thanks! Ik that the shoot was exaggerated which actually made it a little better (sometimes exaggerating movements makes animation better)

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100%
the reason i said it looked exaggerated is cause you can see the rig reload the tommy with speed and skill, so you would think that they could shoot it properly with less recoil

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