The aiming system seems really wonky. It’s a first-person game, yet you can still move your cursor around the screen, and aiming becomes really hard like that.
There’s no cooldown to using your wand, hopefully you already know that and will address it.
The first person hands are lagging behind, probably due to incorrect updating of them.
pretty cool game, I liked that it gives you different spells and they have different effects. however like someone else already said, the first person hands lagging was pretty annoying and the spell casting is wonky. spells also cast from way below the wand, and when you die you can still see and move your arms for a few seconds. it’s still a really cool game idea, so here are some things I’d like to see in it:
more spells, maybe a gamepass that allows you to have two spells at once
it would be cool if you could shoot below you while jumping to get propelled into the air, similar to Arsenal’s explosive guns
spell cooldown, may vary depending on the spell, so that people cant just use autoclicker and dominate
perks such as faster walkspeed, higher jumppower, shorter spell cooldown, etc.
secondary spells that instead of doing damage, may heal the user, confuse the target, make the target float in the air, makes the target slower, etc.
larger map with rocks, grass, logs, bodies of water, etc., and some areas being more densely packed with nature
kill count and maybe a rank or wins system that unlocks better spells
maybe a destroyable map that resets after a certain amount of time (like trees falling down after a certain number of hits and being tweened to transparent)
I hope this helps, good luck with the rest of the game!