Hi, I’m trying to make a freeze ray but somehow the ray won’t hit.
Error:
Here is my script
local Tween = game:GetService("TweenService")
local onCoolDown = false
script.Parent.RemoteEvent.OnServerEvent:Connect(function(plr, mousePos)
if onCoolDown == false then
script.Parent.Handle.Fire:Play()
onCoolDown = true
local trajectory = Instance.new("Part")
local rayCastParams = RaycastParams.new()
rayCastParams.FilterDescendantsInstances = {plr.Character, script.Parent.Handle, trajectory, workspace.Baseplate}
rayCastParams.FilterType = Enum.RaycastFilterType.Blacklist
local result = workspace:Raycast(script.Parent.Handle.Position, (mousePos - plr.Character.HumanoidRootPart.Position)*math.huge,rayCastParams)
local distance = (script.Parent.Handle.Position - mousePos).magnitude
trajectory.Parent = workspace
trajectory.Name = "Tragectory"
trajectory.Transparency = 0
trajectory.Anchored = true
trajectory.CanCollide = false
trajectory.Locked = true
trajectory.BrickColor = BrickColor.new("Cyan")
trajectory.Material = Enum.Material.Neon
trajectory.Size = Vector3.new(.1,.1,distance)
for i = 0, distance, 6 do
trajectory.CFrame = CFrame.new(script.Parent.Handle.CFrame.p, mousePos)*CFrame.new(0,0,-distance / 2)
end
--[[
spawn(function()
Tween:Create(trajectory, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.In, 0, false, 0),{Transparency = 1}):Play()
wait(1)
trajectory:Destroy()
end)
--]]
spawn(function()
print(result.Instance.Name)
end)
if result then
local hitPart = result.Instance
local model = hitPart:FindFirstAncestorOfClass("Model")
print(result.Instance.Name)
print(result.Instance.Parent)
if model and model:FindFirstChild("Humanoid") and model ~= plr.Character then
print(model)
local Humanoid = model.Humanoid
Humanoid.WalkSpeed = 0
local Freeze = Instance.new("Part", workspace)
Freeze.CFrame = model.HumanoidRootPart.CFrame
Freeze.Material = Enum.Material.Ice
Freeze.Anchored = true
Freeze.CanCollide = true
Freeze.BrickColor = BrickColor.new("Cyan")
Freeze.Transparency = 0.5
Freeze.Size = Vector3.new(4.5, 5.5, 4)
Freeze.Parent = workspace
model.HumanoidRootPart.Anchored = true
end
end
script.Parent.Handle.Reload:Play()
wait(1.4)
onCoolDown = false
end
end)