Third Person Simple Sun System
What is being done on the server:
-Raycasting
-Making the actual beam shoot from the gun to the raycastResult
What is being done on the client:
-Fires the shoot remote event inside the tool
-Sends the mouse.Hit.Position when the shoot remote event is fired
What I need to achieve
So I have looked at other posts about raycast delay, and they all offer valid solutions, assuming you weren’t trying to make a super accurate RCL styled clanning game.
-I must have a solution that favor’s the accuracy of the weapon and promotes fairness
-I MUST show the beam for all of the clients
(I want to try and minimize player specific delay, for example you shouldn’t have to pay the price because another player is super laggy and on there screen you didn’t move behind the wall yet, but on your screen you have been standing behind that wall for 5 minutes.)