local player = game.Players.LocalPlayer
local character = player.CharacterAdded:Wait()
local origin = character:WaitForChild("Head")
local direction = character.Head.CFrame.LookVector * 5
local rayParams = RaycastParams.new()
rayParams.FilterDescendantsInstances = {character}
rayParams.FilterType = Enum.RaycastFilterType.Blacklist
local charRay = game.Workspace:Raycast(origin.Position, direction, rayParams)
while true do
wait()
if charRay then
local hit = charRay.Instance
print("yes ray")
if hit ~= nil then
print("ray hit an object")
print(hit)
else
print("ray is nil")
end
elseif not charRay then
print("no ray")
end
end
I tried running this several times, all i got was “no ray” printing. I don’t know if its broken or if im using it wrong.
local player = game.Players.LocalPlayer
local character = player.CharacterAdded:Wait()
while true do
wait()
local origin = character:WaitForChild("Head")
local direction = character.Head.CFrame.LookVector * 5
local rayParams = RaycastParams.new()
rayParams.FilterDescendantsInstances = {character}
rayParams.FilterType = Enum.RaycastFilterType.Blacklist
local charRay = game.Workspace:Raycast(origin.Position, direction, rayParams)
if charRay then
local hit = charRay.Instance
print("yes ray")
if hit ~= nil then
print("ray hit an object")
print(hit)
else
print("ray is nil")
end
elseif not charRay then
print("no ray")
end
end