I’m attempting to create a function that measures out 30 studs infront of a face using raycast, and if it’s hit return the distance as a number. Literally the same as the value that would be returned in shooters measuring distance.
I’ve spent 3 hours reading and tinkering, it’s not going well. I cannot find any tutorials or any pages on Dev Wiki.
If you could put how to find such a simple value in the tiniest, most childlike terms for my worm infested brain to understand I’d really appreciate it
here’s my code so far, first time using raycasting.
local function doWeHit()
local rayOrigin = root.Position
local rayDestination = (root.CFrame * CFrame.new(0, 0, -30)).p
local rayDirection = rayDestination - rayOrigin
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {root.Parent}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams)
if raycastResult then
local HitSpot = raycastResult.Position
distToObj = HitSpot - rayOrigin -- I'm aware this does not do what I'd like, it was a last resort.
return distToObj
else
return 30
end
end