I’m trying to use a ray to detect if a character is under the player’s character when stomping, but it doesn’t seem to be detecting anything. I tried using FindPartOnRayWithIgnoreList
but even that didn’t work.
Server script:
game.ReplicatedStorage.Remotes.Stomp.OnServerEvent:Connect(function(p,char)
local disc
local cantouch
local ee = Instance.new("StringValue")
ee.Name = "ee"
ee.Parent = char.Parent
game:GetService("Debris"):AddItem(ee,2)
print("3")
wait(1)
local ray = Ray.new(char.LeftFoot.Position,char.HumanoidRootPart.Position-Vector3.new(0,10,0))
local chars = {}
for i, v in pairs(workspace:GetChildren()) do
if v:FindFirstChild("Humanoid") and v ~= char then
print(v.Name)
table.insert(chars,v)
end
end
local part = workspace:FindPartOnRayWithWhitelist(ray,chars)
if part then
print(part.Name.." e "..part.ClassName)
if part.Parent:FindFirstChild("Humanoid") and part.Parent:FindFirstChild("Ragdolled") and not cantouch then
print("2")
print("1")
spawn(function()
print("a")
cantouch = true
local stomped = false
if not part.Parent:FindFirstChild("Stomped") then
local e = Instance.new("StringValue")
e.Name = "Stomped"
e.Parent = part.Parent
else
stomped = true
end
local new = Instance.new("Sound")
new.SoundId = "rbxassetid://2174933428"
new.Volume = 1
new.Parent = part.Parent.UpperTorso
new:Play()
local clone = game.ReplicatedStorage.Other.Blood:Clone()
clone.Enabled = true
clone.Parent = char.LeftFoot
wait(.1)
clone.Enabled = false
wait(4)
if stomped == false then
game.Players[part.Parent.Name]:LoadCharacter()
end
disc = true
end)
end
end
end)
Any help would be appreciated.